As creators and players of videogames, we must be conscious of the procedural claims we make, why we make them, and what kind of social fabric we hope to cultivate through the process we unleash on the world. Despite the computers that host them, despite the futuristic and mechanical fictional worlds they often render, videogames are not expressions of the machine. They are expressions of being human. And the logics that drive our games make claims about who we are, how our world functions, and what we want it to become.
Ian Bogost, Persuasive Games