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Tadej Gregorcic
Game developer and technologist
Founder and CTO at Motiviti


contact Tadej Tadej’s blog
Our flash game portal
Motiviti games


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</description><title>tadej's tumblelog</title><generator>Tumblr (3.0; @tadej)</generator><link>http://tadej.tumblr.com/</link><item><title>5 Google Wave Invites Left</title><description>&lt;a href="http://www.elasticlife.net/5-google-wave-invites-left"&gt;5 Google Wave Invites Left&lt;/a&gt;</description><link>http://tadej.tumblr.com/post/240134641</link><guid>http://tadej.tumblr.com/post/240134641</guid><pubDate>Wed, 11 Nov 2009 10:44:21 +0100</pubDate></item><item><title>The iPhone just got flatter</title><description>&lt;a href="http://www.elasticlife.net/the-iphone-just-got-flatter"&gt;The iPhone just got flatter&lt;/a&gt;</description><link>http://tadej.tumblr.com/post/212426994</link><guid>http://tadej.tumblr.com/post/212426994</guid><pubDate>Wed, 14 Oct 2009 03:18:20 +0200</pubDate></item><item><title>"One principle duct tape programmers understand well is that any kind of coding technique that’s even..."</title><description>“One principle duct tape programmers understand well is that any kind of coding technique that’s even slightly complicated is going to doom your project. Duct tape programmers tend to avoid C++, templates, multiple inheritance, multithreading, COM, CORBA, and a host of other technologies that are all totally reasonable, when you think long and hard about them, but are, honestly, just a little bit too hard for the human brain.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.joelonsoftware.com/items/2009/09/23.html"&gt;The Duct Tape Programmer - Joel on Software&lt;/a&gt;&lt;/em&gt;</description><link>http://tadej.tumblr.com/post/196640490</link><guid>http://tadej.tumblr.com/post/196640490</guid><pubDate>Fri, 25 Sep 2009 16:37:14 +0200</pubDate></item><item><title>"—you’re not here to write code; you’re here to ship products."</title><description>“—you’re not here to write code; you’re here to ship products.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.joelonsoftware.com/items/2009/09/23.html"&gt;The Duct Tape Programmer - Joel on Software&lt;/a&gt;&lt;/em&gt;</description><link>http://tadej.tumblr.com/post/196639393</link><guid>http://tadej.tumblr.com/post/196639393</guid><pubDate>Fri, 25 Sep 2009 16:35:18 +0200</pubDate></item><item><title>Monkey Island 2 in 3D using Cryengine (via 1oneclone)</title><description>&lt;object width="400" height="336"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3bInZ7_y4Lw&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3bInZ7_y4Lw&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1" type="application/x-shockwave-flash" width="400" height="336" allowFullScreen="true" wmode="transparent"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Monkey Island 2 in 3D using Cryengine (via &lt;a href="http://youtube.com/user/1oneclone"&gt;1oneclone&lt;/a&gt;)&lt;/p&gt;</description><link>http://tadej.tumblr.com/post/196577324</link><guid>http://tadej.tumblr.com/post/196577324</guid><pubDate>Fri, 25 Sep 2009 14:33:38 +0200</pubDate></item><item><title>"Fanatics have their dreams, wherewith they weave
A paradise for a sect; the savage too
From forth..."</title><description>“Fanatics have their dreams, wherewith they weave&lt;br/&gt;
A paradise for a sect; the savage too&lt;br/&gt;
From forth the loftiest fashion of his sleep&lt;br/&gt;
Guesses at Heaven; pity these have not&lt;br/&gt;
Trac’d upon vellum or wild Indian leaf&lt;br/&gt;
The shadows of melodious utterance.&lt;br/&gt;
But bare of laurel they live, dream, and die;&lt;br/&gt;
For Poesy alone can tell her dreams,&lt;br/&gt;
With the fine spell of words alone can save&lt;br/&gt;
Imagination from the sable charm&lt;br/&gt;
And dumb enchantment. Who alive can say,&lt;br/&gt;
‘Thou art no Poet may’st not tell thy dreams?’&lt;br/&gt;
Since every man whose soul is not a clod&lt;br/&gt;
Hath visions, and would speak, if he had loved&lt;br/&gt;
And been well nurtured in his mother tongue.&lt;br/&gt;
Whether the dream now purpos’d to rehearse&lt;br/&gt;
Be poet’s or fanatic’s will be known&lt;br/&gt;
When this warm scribe my hand is in the grave.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;One whose name was writ in water&lt;/em&gt;</description><link>http://tadej.tumblr.com/post/190385177</link><guid>http://tadej.tumblr.com/post/190385177</guid><pubDate>Thu, 17 Sep 2009 21:21:34 +0200</pubDate></item><item><title>bobby-tables.com: A guide to preventing SQL injection</title><description>&lt;a href="http://bobby-tables.com/"&gt;bobby-tables.com: A guide to preventing SQL injection&lt;/a&gt;</description><link>http://tadej.tumblr.com/post/189363848</link><guid>http://tadej.tumblr.com/post/189363848</guid><pubDate>Wed, 16 Sep 2009 15:42:29 +0200</pubDate></item><item><title>The Vendor Client relationship - in real world situations (via...</title><description>&lt;object width="400" height="336"&gt;&lt;param name="movie" value="http://www.youtube.com/v/R2a8TRSgzZY&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/R2a8TRSgzZY&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1" type="application/x-shockwave-flash" width="400" height="336" allowFullScreen="true" wmode="transparent"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The Vendor Client relationship - in real world situations (via @tomazstolfa)&lt;/p&gt;</description><link>http://tadej.tumblr.com/post/183585620</link><guid>http://tadej.tumblr.com/post/183585620</guid><pubDate>Wed, 09 Sep 2009 12:55:23 +0200</pubDate></item><item><title>What do you look like when playing games? / Immersion (via...</title><description>&lt;object width="400" height="336"&gt;&lt;param name="movie" value="http://www.youtube.com/v/HfOUhwhdUV0&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/HfOUhwhdUV0&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1" type="application/x-shockwave-flash" width="400" height="336" allowFullScreen="true" wmode="transparent"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;What do you look like when playing games? / Immersion (via &lt;a href="http://youtube.com/user/kejago"&gt;kejago&lt;/a&gt;)&lt;/p&gt;</description><link>http://tadej.tumblr.com/post/177150458</link><guid>http://tadej.tumblr.com/post/177150458</guid><pubDate>Tue, 01 Sep 2009 17:12:35 +0200</pubDate></item><item><title>tadej’s tumblelog</title><description>&lt;object style="margin:0px" width="400" height="334"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=justinsmithsgsv2-090623120653-phpapp01&amp;stripped_title=justin-smith-inside-social-games-social-gaming-summit-talk-slides" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=justinsmithsgsv2-090623120653-phpapp01&amp;stripped_title=justin-smith-inside-social-games-social-gaming-summit-talk-slides" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="334"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://tadej.tumblr.com/"&gt;tadej’s tumblelog&lt;/a&gt;&lt;/p&gt;</description><link>http://tadej.tumblr.com/post/170370740</link><guid>http://tadej.tumblr.com/post/170370740</guid><pubDate>Mon, 24 Aug 2009 13:24:01 +0200</pubDate></item><item><title>"But the explosion of sources will create a real burden for the consumers of information. Raw..."</title><description>“But the explosion of sources will create a real burden for the consumers of information. Raw information will become not just a commodity, it will be a nuisance. In that world, consumers will value scarce, relevant insight over abundant facts.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.unionsquareventures.com/2009/08/chris_and_malco.html"&gt;Chris and Malcolm are both wrong | Union Square Ventures: A New York Venture Capital Fund Focused on Early Stage &amp; Startup Investing&lt;/a&gt;&lt;/em&gt;</description><link>http://tadej.tumblr.com/post/161285856</link><guid>http://tadej.tumblr.com/post/161285856</guid><pubDate>Wed, 12 Aug 2009 16:03:51 +0200</pubDate></item><item><title>"Nothing in the world can take the place of Persistence. Talent will not; nothing is more common than..."</title><description>“Nothing in the world can take the place of Persistence. Talent will not; nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not; the world is full of educated derelicts. Persistence and determination alone are omnipotent.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.gamecareerguide.com/features/674/characteristics_of_successful_game_.php"&gt;Characteristics of Successful Game Designers - GameCareerGuide.com&lt;/a&gt;&lt;/em&gt;</description><link>http://tadej.tumblr.com/post/161262382</link><guid>http://tadej.tumblr.com/post/161262382</guid><pubDate>Wed, 12 Aug 2009 15:16:08 +0200</pubDate></item><item><title>"The games industry needs more kinds of games. It needs to reach more markets. The lifeblood of the..."</title><description>“The games industry needs more kinds of games. It needs to reach more markets. The lifeblood of the industry will continue to be to find more kinds of interactions and systems for players to experiment with. It needs to tap into a wider shell of emotions. It could stand to explore more adult themes. It would be nice to see more games teach real-world relevant knowledge, or encourage players to explore deeper philosophical divides.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.zenofdesign.com/2009/08/07/the-art-of-fun/"&gt;Zen of Design»Blog Archive » The Art of Fun&lt;/a&gt;&lt;/em&gt;</description><link>http://tadej.tumblr.com/post/157790096</link><guid>http://tadej.tumblr.com/post/157790096</guid><pubDate>Fri, 07 Aug 2009 10:31:57 +0200</pubDate></item><item><title>Casual Connect: Top 12 Social Gaming Trends</title><description>&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24575"&gt;Casual Connect: Top 12 Social Gaming Trends&lt;/a&gt;</description><link>http://tadej.tumblr.com/post/150194270</link><guid>http://tadej.tumblr.com/post/150194270</guid><pubDate>Mon, 27 Jul 2009 17:57:07 +0200</pubDate></item><item><title>Casual Connect and Social Games Love</title><description>&lt;a href="http://www.elasticlife.net/casual-connect-and-social-games-love"&gt;Casual Connect and Social Games Love&lt;/a&gt;</description><link>http://tadej.tumblr.com/post/146477500</link><guid>http://tadej.tumblr.com/post/146477500</guid><pubDate>Wed, 22 Jul 2009 04:25:06 +0200</pubDate></item><item><title>Seth's Blog: The law of the little shovel</title><description>&lt;a href="http://sethgodin.typepad.com/seths_blog/2009/07/the-law-of-the-little-shovel.html"&gt;Seth's Blog: The law of the little shovel&lt;/a&gt;</description><link>http://tadej.tumblr.com/post/144166745</link><guid>http://tadej.tumblr.com/post/144166745</guid><pubDate>Sat, 18 Jul 2009 16:47:11 +0200</pubDate></item><item><title>Focus on art: Icaro Doria | David Airey » Graphic designer</title><description>&lt;img src="http://6.media.tumblr.com/eVBAKJeyYpu71f16Ttkmn8xHo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.davidairey.com/flags-of-contemplation/"&gt;Focus on art: Icaro Doria | David Airey » Graphic designer&lt;/a&gt;&lt;/p&gt;</description><link>http://tadej.tumblr.com/post/140525519</link><guid>http://tadej.tumblr.com/post/140525519</guid><pubDate>Mon, 13 Jul 2009 05:42:46 +0200</pubDate></item><item><title>" emacs is an okay OS but its text editor sucks."</title><description>“&lt;doktorseven&gt; emacs is an okay OS but its text editor sucks.&lt;/doktorseven&gt;”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://bash.org/?643516"&gt;QDB: Quote #643516&lt;/a&gt;&lt;/em&gt;</description><link>http://tadej.tumblr.com/post/138601405</link><guid>http://tadej.tumblr.com/post/138601405</guid><pubDate>Thu, 09 Jul 2009 23:04:57 +0200</pubDate></item><item><title>"A designer’s most important job is to craft unique and interesting challenges for the player...."</title><description>“A designer’s most important job is to craft unique and interesting challenges for the player. Too often though, we discover that players are unexpectedly challenged by aspects that should be easy or even invisible during gameplay.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.gamasutra.com/view/feature/4072/designing_games_that_dont_suck.php"&gt;Gamasutra - Features - Designing Games That Don’t Suck&lt;/a&gt;&lt;/em&gt;</description><link>http://tadej.tumblr.com/post/138409747</link><guid>http://tadej.tumblr.com/post/138409747</guid><pubDate>Thu, 09 Jul 2009 16:27:15 +0200</pubDate></item><item><title>Hot, Hot, Hot! A Twitter Augmented Reality App for iPhone</title><description>&lt;a href="http://www.readwriteweb.com/archives/a_twitter_augmented_reality_app_for_iphone.php"&gt;Hot, Hot, Hot! A Twitter Augmented Reality App for iPhone&lt;/a&gt;</description><link>http://tadej.tumblr.com/post/138409458</link><guid>http://tadej.tumblr.com/post/138409458</guid><pubDate>Thu, 09 Jul 2009 16:26:36 +0200</pubDate></item></channel></rss>
